Experiment: ZEN mode now has random level progression
Billiard Ocean » Devlog
This is an experiment. I like it already, but I'm not sure where to plug it in. This is my current solution:
If you change from CHALLANGE to ZEN mode (use new slot/delete current). Then after reaching the goal you are teleported to a random level that you could reach with the currently collected coins. So, instead of using the coins to jump to a higher level, you are automatically jumping to a higher level, but random. That way, each run would be different, and: without complicated coin-level-handling you get automatically to the higher levels fast.
Files
billiard_ocean.exe 131 MB
1 day ago
billiard_ocean.zip 58 MB
1 day ago
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Billiard Ocean
Infinite Carambolage Golfing
| Status | In development |
| Author | ludorino |
| Genre | Sports |
| Tags | 3D, balls, billiard, Indie, Low-poly, Physics, Procedural Generation, Relaxing, Short, Singleplayer |
More posts
- Avoid accidental clicks/drags on force & spin selector3 days ago
- Increased physics_ticks_per_second from 60 to 6004 days ago
- Carrom board: changed start position, added markers4 days ago
- First version of the Carrom (Carambolage) Board6 days ago
- Added replay for last shot8 days ago
- Undo keeps goal bar down (if was down before)9 days ago
- More sounds, water splash particles9 days ago
- Started adding sounds10 days ago
- Removed option keep_force/spin10 days ago
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