Enhanced settings screen: physics ticks, version info
Billiard Ocean » Devlog
Settings screen:
- Added an option for the number of physics ticks per second - the default is 600 ticks/s and should be used if possible as is guarantees required precision. But for older machines, this setting might be too high and slow down the whole game. In that case you can set it down and still play (with more inaccurate collisions).
- Added a version information at the bottom-right. This helps me figuring out regression effects easier.

Files
billiard_ocean.exe 131 MB
7 hours ago
billiard_ocean.zip 58 MB
7 hours ago
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Billiard Ocean
Infinite Carambolage Golfing
| Status | In development |
| Author | ludorino |
| Genre | Sports |
| Tags | 3D, balls, billiard, Indie, Low-poly, Physics, Procedural Generation, Relaxing, Short, Singleplayer |
More posts
- Hiding coins in carrom level3 hours ago
- Fine-tuning on floor friction and zeroing of balls1 day ago
- Experiment: ZEN mode now has random level progression3 days ago
- Avoid accidental clicks/drags on force & spin selector5 days ago
- Increased physics_ticks_per_second from 60 to 6006 days ago
- Carrom board: changed start position, added markers6 days ago
- First version of the Carrom (Carambolage) Board8 days ago
- Added replay for last shot10 days ago
- Undo keeps goal bar down (if was down before)11 days ago
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