WIP: own handling for ball<-->border
Billiard Ocean » Devlog
This is work-in-progress and feels "broken" in some situations.
- In particular, the old problem of hitting hidden planes seems back (I have to see how to address this _directly_ this time).
- Also the left/right spin is sometimes crazy and sometimes not working at all (not sure what that causes, actually).
Generally feels like regression sometimes, but technically the own collision handling for ball<-->band gives _much_ better control and potential for other stuff. So: meh and yeah at the same time.
Files
billiard_ocean 106 MB
Version 5 1 day ago
billiard_ocean.exe 131 MB
Version 2 1 day ago
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Billiard Ocean
Infinite Carambolage Golfing
| Status | In development |
| Author | ludorino |
| Genre | Sports |
| Tags | 3D, balls, billiard, Indie, Low-poly, Physics, Procedural Generation, Relaxing, Short, Singleplayer |
More posts
- Fix: collision with ball: other ball did not take side spin14 hours ago
- reduced components in other parts (tiles), too19 hours ago
- carrom table now one big part (tile)22 hours ago
- Hiding coins in carrom level3 days ago
- Enhanced settings screen: physics ticks, version info3 days ago
- Fine-tuning on floor friction and zeroing of balls4 days ago
- Experiment: ZEN mode now has random level progression6 days ago
- Avoid accidental clicks/drags on force & spin selector8 days ago
- Increased physics_ticks_per_second from 60 to 6009 days ago
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